MASTERMIND

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MASTERMIND

Mastermind Rules & How to Play

Objective

Mastermind is a code-breaking game. One player is the Codemaker, who creates a secret pattern of 4 colored pegs. The other is the Codebreaker, who tries to guess the pattern within 10 turns.

Gameplay

  • Set the Code: Under the bottom teal shield, place 4 pegs of any color combination from the palette.
  • Choose an Opponent: Once all 4 pegs are set, choose either the logic-based solver or the LLM opponent to begin the game.
  • Step-by-Step: Use the next-move button to reveal each guess one turn at a time and watch the deduction process unfold.

Feedback Pegs (Key Pegs)

After each guess, feedback is displayed in the 2x2 grid to the right of the row:

  • Red Peg: One of your pegs is correct in both color and position.
  • White Peg: One of your pegs is correct in color but in the wrong position.
  • Empty Slot: No matching peg exists in the secret code for remaining slots.

Only the 2x2 key-peg grid beside each row represents scoring feedback. The small side holes on the left are decorative.

Note: The feedback pegs do not correspond to specific socket positions; they are simply counts of correctness.